![]() There are many hidden chests that are also not always obvious in how they are obtained. It’s difficult to get bored in these areas because surpassing a dungeon often requires something to figure out: how to open a door, or how get to a certain room. Most don’t overstay their welcome and feature an appropriate amount of puzzles, so you never feel like you are just traversing a pathway or lost in a maze. It features numerous locations: temples, enemy bases, mountain paths, forests, etc that are well-paced and of adequate length. While the resolution is improved, not much else was done to improve the presentationĭespite being a bit dated in the visuals and the combat, one place where Tales of Symphonia still shines over much of the rest of the modern Tales series is in the dungeon design. ![]() Dawn of the New World has more realistic proportions and utilizes motion capture in some of its cutscenes, so it is better in this regard. Usually, they involve characters performing their battle animations one at a time during a dramatic scene, and it ends up honestly looking pretty silly, and sometimes even confusing, as character actions don’t flow well in any way. In addition, cutscenes in the game are very stilted and rigid compared to a modern presentation. While the game is very colorful and the jump to HD resolutions certainly cleaned it up, some of the textures seemed mostly untouched, leaving blurry surfaces even on main character clothing. The visuals in Tales of Symphonia maintain a ‘chibi’ style, where character models are deformed with unrealistically short proportions. Sometimes the original Symphonia cast will be available to use, but they are often given restrictions in their level cap, which can make putting them in your party more of a nuisance than anything. You can play as the other play members too of course, so switching members out and trying out different characters is one way to keep things interesting as you learn to master the movesets.ĭawn of the New World features a full 3D battle system similar to Tales of the Abyss or Tales of Vesperia, and while the battle gameplay is improved from its predecessor, there are only two new playable characters, with the rest of the party filled with non-playable monster members. Even so, it is functional and there perhaps there is appeal to some in having its simple structure. It’s likely you’ll find yourselves repeating similar actions in battles often because there is not much variety in how you can approach the combat. While the fluidity was something to behold at the time and is a foundational part of current Tales battle mechanics, it feels a bit dated in the current day, and it lacks some intricacy. Some passive traits can be set by using ‘Ex Spheres’ which includes abilities such as increased movement speed, and also affect what in battle techniques the character will learn.Ĭombat is more basic than later Tales titles, but still enjoyableĬompared to later titles, including Dawn of the New World on the same disc, the skill and battle system in Symphonia can feel too basic at times. Symphonia was an early foray into 3D for the series, and many aspects of the gameplay remain simple and straightforward.Ĭombos are generally done by chaining a series of attacks using the control stick to vary the actions performed, followed by one or two battle techniques after that. While Symphonia features a 3D field unlike some of the early 'Tales of' titles, movement is still restricted to a 2D plane as you can only move your character towards or away from the enemy. Battles are initiated by encountering enemy icons on the screen, which will bring the party to a 3D battle arena for the engagement – typical for the series. The gameplay in Symphonia remains nearly the same as the original release. To celebrate the original title’s tenth anniversary, Bandai Namco decided to rerelease both titles as a collection on PlayStation 3 as Tales of Symphonia: Chronicles. Symphonia was well enough liked, that it spawned a sequel several years later on Nintendo Wii – Tales of Symphonia: Dawn of the New World – featuring an upgraded battle system and new characters. Several fondly remember the storyline and characters of the game as well. ![]() The battle mechanics would become the backbone of the systems found in future games of the franchise. Praised for its action battle system, Tales of Symphonia was a fast and fun RPG that players could sink more than 50 hours into, even with friends, due to local co-operative capability. ![]()
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